It's the only bad taste in my mouth around iStunt, but I'm going to pretend it isn't there while I play, and enjoy the levels with my original character and snowboard. Of course, you can buy the coins direct from the Xbox Live store, but this micropayment implementation is a bit blatant. That cost versus earning potential seems a bit out of whack. It does feel a bit out of balance though, when you get around ten coins per level, and a new character to play with starts at 1000 coins. As you collect the coins dotted through the levels, these are saved up and can be spent on new characters, snowboard designs, and the ability to skip a really hard level so you don't get stuck on any particularly hard one. Throw in some platform genre favourites, such as pickups to boost your speed, gravity switching blocks so you can snowboard on the ceiling, big fans to blow you about while you are in the air, and whirling circular saws in the middle of the mountains(!), and you have a winning game.Īnd there's a little bit more here than the levels to play through. This grace really makes the game, coupled with the potential speeds you can get to (which give you a lot of hang time, and more spinning). There's something peaceful and beautiful as your 'boarder is in the air, spinning, grabbing board ends, and getting set up for the perfect landing. That iStunt can be played in very small chunks, but still stays exciting after twenty or thirty minutes of continuous play, is testament to that. Miniclip have thought about the environment where the game is being played, alongside the control options available. This is a good example of making a great game concept work on a mobile device. There's no going back to the menu, there are no dialogs getting in the way, it's just "tap the screen to try again." You can restart a level as many times as you like, and thanks to the occasional checkpoint flag found dotted through the levels, you can restart just the last tricky section over and over again till you clear it. Here is where I am thankful that Miniclip have not given iStunt a crazy "three lives and you're out" system. Sure you could play it safe and just make sure of the landing, but all those extra points from jumping and spinning will come in useful - and sometimes you need the momentum of spinning to make sure you get where you want to go, rather than fall short by a few pixels, lose your balance, and tumble off the board. While in the air you can lean forward or back (by tilting your phone) to make sure you land safely (with your snowboard at roughly the same orientation to the ground), but also to score points by doing flips in the air, and grabbing the edges of your board through two soft keys on the screen. Gravity is your friend, pulling you downhill at ever faster rates, and then guiding you back to earth when you take to the air from a cliff edge or little jump. and die a lot.Īnd all of this happens while you are on your snowboard. While you don't have 'run left, run right, jump' as your control layout, you are still asked to explore each level, make perilous jumps, memorise paths through a complicated maze-like structure, duck out of the way of low hanging obstacles. The first thing to realise is that rather than be a sports game, this a platform game. Let's drop the '2' suffix (as I can't find iStunt 1 in the Marketplace) and look at the game itself. Would it still be a great game on Windows Phone? Which means I greeted the the arrival of iStunt 2 into Xbox Live as an old friend come to pastures new. Like many developers, Mobiclip have pushed most of their titles out to all the major platforms, and not just on mobile - they have Flash versions of many of their games so you can play them in your browser. Not required (Authentication is not required to exploit the vulnerability.IStunt 2 is not unique to the Windows Phone platform. Some preconditions must be satistified to exploit) Medium (The access conditions are somewhat specialized. ![]() Partial (There is reduced performance or interruptions in resource availability.) Partial (Modification of some system files or information is possible, but the attacker does not have control over what can be modified, or the scope of what the attacker can affect is limited.) ![]() Partial (There is considerable informational disclosure.)
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